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This is absurd, dude. A lot of game design

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发表于 2021-9-1 15:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式


It's true that there's an illusion of agency and mastery when you stick your fourth point in "Do +1 percentage more of it" or put your 30th talent point in "this should be a baked-in level forty ability". But it's fake. It's not like you're acquiring a skill or mastering something far more difficult than what a five-year-old's sticker book can reveal. (But, then again, I'm sure that many those who love Classic the most are those who believe that solving a 15-year-old's puzzle challenge is enough to turn them into a hardcore gaming master.

This is absurd, dude. A lot of game design, especially RPG development, is a fake. The whole concept behind RPGs is that you start out with a weak numerical foundation and improve your skills over time. This gives the illusion of progress. The particulars of how you become stronger is the way an RPG sets itself apart from other RPGs. Wow was the very first game that utilized talent trees. It was great having the ability to decide how you would like to build your strength. Do you think there is a better numerical alternative? Absolutely. For the casual player, is it a problem if they may not have the strongest build? It doesn't. It's only relevant if you want to do endgame content. Although everyone was built exactly the same way back then the way we do things today is marginally more effective. RPGs will always be the most effective for any scenario.
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